![]() ![]() Judging from the Steam page, the Early Access version will feature the prologue and one chapter with about five hours of gameplay. It's one that's been on our list for a while - if you'd like to know more, check out our Xbox Exclusives Spotlight on Little Witch in the Woods, where we spoke to SUNNY SIDE UP's Eunhyeon Park. She'll be diving into all aspects of witchy life gathering materials, processing them, making potions, and using her skills to solve puzzles and problems, as well as exploring, fishing, catching bugs, restoring the house she lives in, and more. ![]() Ellie has to complete her training before she can graduate from Witch School, and must help the nearby village and its villagers as part of her training. But, my team wants to make the game great through the inspiration and insight we can get during Early Access." Little Witch in the Woods has us play as Ellie Blueriver, an apprentice witch in a beautiful pixel fantasy world. "If we just follow the timeline we have now, the full release could be made earlier. "Putting an exact development timeline is challenging when we start Early Access," they explain. The game's Steam page tells us that the devs plan to release the full version of the game in 2023. Little Witch in the Woods launches into Early Access on May 17th. Otherwise, I am very excited to continue playing this game, Id had my eye on it a while so I'm happy to have had such an otherwise enjoyable first play on Early Access Launch Day.SK Telecom Xbox Cloud Gaming Xbox Game Pass Xbox Game Pass PC Adventure Heidi Nicholas Developer SUNNY SIDE UP has announced an Early Access release date for its charming pixel adventure Little Witch in the Woods, and confirmed that the full version will now launch in 2023. I was pretty worried I had a much more serious bug on my hands when I got stuck on this part of the story line, but I checked the house chest and thank goodness, there it was. The last critique I have, is please give us a key items tab in our bags on Ellie, so that they don't get ported to the key items chest at the house, making us have to double back when we realise our bags were full and we didn't receive the blue witch chalk. Post Edit: I have learned that this is a 2 dev team based out of Korea, so I do give the benefit of the doubt here for the translation hiccups, its still decent, but a couple things to revisit for English users would be great as I read the story out loud on Twitch when I play and its a little awkward when I hit something that doesn't read right. Some re writing there might be helpful too. ![]() Or is it the number of raw materials before they are processed? If so, at a glance it can be a bit confusing at first. On some of the more advanced potions, it says 4 ingredients are needed, but again. Another Typo? In the Recipe book most of the potion quantities for the ingredients are wrong? It says you need 2 of something, but you only need one and in fact it wont let you use more than one. Having another proofread over those is recommended. In one of the dialogues about the "curse" its spelled "course" and some of the wrong spellings for "to/too" are used. I did notice lots of spelling errors and grammatical issues in the dialogue too. Some Early Access games I play don't even have controller support yet.Īfter I got to play, not so bad, but a bit heavy on the dialogue in the start of the game, but the characters are cute and fun with lots of personality. But its quite comfortable on an Xbox/Razer Controller so Ill give kudos there. So I had to scramble a moment and find a controller to play on to get moving. It was a little funny, because I couldn't click enter or start or anything like that on "new game" VIA keyboard, as I also couldn't click enter on the settings to see the keyboard control map. So when I first launched the game, I did so live streaming on twitch.
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